Just some hardsurfacing tests for the helmet, pretty pleased with how it's taking shape. Hardsurfacing can be pretty tricky to pick up, it's mostly learning how turbo smooth works with edges. If I have time I'll post up some tips for it but for now:
It'll need tweaking later on, but I'm hoping it will just be a case of a few FFD's and some shifting polys around for animation.
It's looking hardcore bro, it's very hot in here! =)
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