More progress on the environment. Finished a slab texture that I'm happy with, this was actually the first thing I modelled in my environment but I hated the first textures so moved on. I'm much more happy with this one, I was actually shocked how much depth the normal map can provide. Making the slabs look like they were seated into the earth was quite tricky but I think it works as a whole now. Originally they look as if there were deep recesses inbetween them, it would have looked great in a dungeon level with low lighting but it really didn't work as a weathered object.
There's also some progress on the foliage as well as some maps requested by a friend. I also finished the final modular piece, but unfortunately could import the mesh into Maya. Oddly it works in 3dsmax, apparently Maya can't handle edges with 0 length which decimation master occasionally produces. I plan to use Xnormal to bake the map for this one, a bit of a shame because Maya's transfer maps feature has been extremely reliable thus far.
Lookin sharp and professional, maybe add SSS on leaves?
ReplyDeleteThanks man, I'm going to look into real-time SSS if I have time, I know it's easy in DX11 but in DX10 you've got to fake it. I read a paper on it some time ago, full of complicated equations and theories :s Thanks for dropping by :)
ReplyDeleteLooks awesome man! =)
ReplyDelete