This was our "Introduction to Zbrush/Mudbox" module and it was really good fun. I chose to recreate a concept by Marko Djurdjevic, one of my favourite artists.
I learnt an unbelievable amount on this project, it was a fantastic opportunity to really put my knowledge of character modelling/texturing to the test. In the end the character was actually unfinished, although I do believe that it reached a fairly acceptable standard, had I had more time I think I could have produced something to really be proud of.
On a technical note I realise now that the specular colour map is almost completely wrong. I was aware that the specular colour of skin was blue. But rather than inverting the hue of the map I incorrectly added a blue overlay. What opened my eyes was a brilliant paper by Pedro Toledo found here. It's a really good read for anyone interested in advanced texturing.
Fantastic work, you are a master man! =) Keep up the awesome works =) Thank you for the links also =) Good luck with your next works =)
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